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An example that barely should qualify as a spoiler at this point is completing the Street Figher I path as Ryu leads to an ending that focuses on Ryu landing a devastating Shoryuken on Sagat’s chest, resulting in his trademark scar. Each ending is short, just a screenshot with comic book style text as the story progression has been throughout Street Fighter V, but each ending reflects what the character’s story was in the particular Street Figher title, almost giving a compilation quality. The different endings reach not just across the different games but also allow for different endings for the same character in each game.
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To add another layer to Arcade Mode, the player can choose between a couple opponents to lead to a different ending, giving each character multiple endings. Also, bonus rounds such as barrel smashing have returned. Each path in Arcade Mode tries to replicate the essence of the corresponding title through (when possible) using costumes and stages close the appropriate game or remixed music themes. The Street Fighter V route naturally has access to every available character. Each path has a different number of fights and players may only select characters that were featured in the corresponding game, provided they have access to certain characters. There are six different arcade paths to follow, each one is based off of the five numbered Street Fighter titles and one based off Street Fighter Alpha. Even though it shouldn’t have taken two years, this Arcade Mode has a lot more meat to it than they typically do. It was in every other Street Fighter and seems like such a simple implementation, especially since its absence was lamented by just about every long time fan.
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The Arcade Mode in Street Fighter V taking two years to materialize is a bit of an enigma. The question is, as good as any of this new content might be, does anyone really care two years after the fact?
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A brief story mode was introduced as free DLC roughly four months after release and the game never got a proper arcade mode, a staple of Street Fighter until now. Street Fighter V received a more mixed reception, where the gameplay was praised for being some of the best tournament fighting from Capcom, but the overall package felt rushed and incomplete. What made Street Fighter V different from the previous Street Fighter titles is that each of them felt like a completely finished game at their initial release. Whenever Capcom releases a Street Fighter title we should all know that there will be several versions of it before a finalized complete edition comes into existence, so it really shouldn’t be a surprise that right around the two year anniversary of the release of Street Fighter Vwe get Street Fighter V: Arcade Edition.